KAMELION
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06 / 07 — λ 425 nm

CGI and Visual Effects

CGI, VFX, motion graphics and photoreal 3D — trailers, broadcast packages, exhibitions and products, from concept to final frame.

Booths, stages and esports arenas visualised before a single truss goes up — motion graphics, CGI and VFX for exhibitions that people remember.
FC OnlineCG pipeline · Trailer
Dota 2 Bali MajorTrophy design & Animation
Free Fire3D environment
Five performers on a blue screen stage, composited into a Mobile Legends game landscape
RENDERFRAME 1042
ACES · 4K
AnimationMotion GraphicsVisual EffectsGraphic DesignLive Broadcast GraphicsVideo EditingDigital ArtIllustration

Cinematics, motion graphics, VFX compositing, and product or architectural visualization — real-time and traditional pipelines.

Capabilities

  1. 01

    Cinematics

    Story-driven real-time and offline cinematics

  2. 02

    Motion Graphics

    Brand, broadcast, and product motion design

  3. 03

    VFX Compositing

    Plate cleanup, CG integration, look dev

  4. 04

    Product Visualization

    Photoreal product renders and animations

  5. 05

    Architectural Viz

    Real-time and offline archviz

  6. 06

    Concept & Look Dev

    Concept art and look development

Frequently asked questions

A brief with the purpose, length and where the film will play, plus whatever exists already: brand guidelines, product models or CAD, game assets, reference films and screen specifications for LED content. Supplied assets save time: for M Water’s Sprinkle film we worked from the client’s bottle model. If you do not have models, tell us what exists and modelling becomes part of the scope.

Most projects run from script, storyboard and animatic, through modelling, shading and rigging, to lighting, effects, animation and rendering, then compositing, grading and editing. Free Fire Pro League Season 6 followed exactly that path, from scripting to post-production. Each stage has a review point, so changes are made while they are still cheap, such as at storyboard or playblast rather than after final render.

It depends on length, number of shots, characters and simulations. A short product film with a supplied model is much quicker than a character-led teaser built from scratch. Fluid or cloth simulation, as in the ice-to-water transformation for M Water’s Sprinkle, adds time to test and render. Share your deadline at the brief and we will propose a schedule with review points that fits it.

Yes. Much of our CG work is for games and esports. We produced character-led animation for Free Fire Pro League Seasons 5 and 6 for Garena, a CG film for the FC Online × Carnival 2026 collection through BYG, and the trophy reveal animation for the Dota 2 Bali Major 2023. We review your source assets first and tell you what can be used as is and what needs rebuilding.

Yes. For Sumipol at METALEX 2023, through Media Garden, we created naked-eye 3D animation and a logo loop for a corner LED display above the exhibition stand. The illusion depends on the exact screen geometry, pixel resolution and the main viewing position, so we need the screen’s specifications and a site photo or drawing before we start. Unusual resolutions are fine when we have them from day one.

Yes. For VCT Spotlight Series Pacific 2024, through SOOP, we created the key visual and extended it into a background loop, an on-air transition and a bumper. For the M6 World Championship 2024, through IO Esports, we created the HIGHLIGHTS transition. A package built from one visual system keeps every on-air moment consistent and gives operators ready-to-play files for the show.

We deliver the final film in the formats and resolutions agreed at the start, for example a master plus cut-downs, different aspect ratios for social, or a custom resolution for an LED screen, along with key stills where needed. The number of revision rounds is set in the quote, with reviews at storyboard, animation and final stages so feedback lands where it is easiest to act on.

Length and number of shots, how many models, characters and environments are new, simulations such as fluids or particles, the render resolution, and the number of versions and formats you need. Reusing supplied models or game assets lowers cost. Send a short brief and your deadline to contact@kamelion.io or use Start a project, and we reply with a scoped estimate.

Your brief, our prism

Let’s bend light.

contact@kamelion.io